$ wake_up --location=bench --inventory=nothing

HOMELESS SIMULATOR

A roguelike seen through the eyes of a man who can't trust his own mind.

You wake up on a park bench. Your mind woke up hours ago. It hasn't shut up since.

The city of St. Desolation is procedurally generated, mercilessly funny, and almost certainly lying to you. Scavenge dumpsters. Fight raccoons with toilet seat nunchucks. Listen to the voices. Or don't. They're going to talk either way.

Dark comedy. Permadeath. Unreliable everything.

[EXHIBIT A — Field surveillance footage. Authenticity unverified.]

STATUS: IN DEVELOPMENT

ENGINE: Godot 4 / GDScript

PLATFORM: Steam (Windows / Mac / Linux)

RATING: R — No limits.

// VISUAL EVIDENCE

Dumpster diving on the streets of St. Desolation
"People walk fast when they see us."
The POCKETS inventory system
"You've started an ecosystem."

// THE PILLARS

  1. Every run is a story no one asked to live
  2. Pull one lever, watch the world cascade
  3. Risk is the only currency that matters
  4. Death is the punchline
  5. The mind is the final boss
  6. Always one more run

// FIELD NOTES

The Voices

They comment on everything. They warn you about danger that isn't there. They go quiet right before something kills you. At low sanity, they start giving directions. The directions are usually wrong.

The Arsenal

Toilet Seat Nunchucks. A Shopping Cart Battering Ram. A Frozen Turkey Leg that thaws into lunch. A Boom Box that inflicts random status effects when you hit things hard enough. Everything is a weapon if you're desperate enough.

The City

St. Desolation peaked in 1984 and has been falling ever since. Ten zones. One of them is inside a whale. The macro map stays the same but the details reshuffle every time you die. The city remembers its geography but forgets its details — like a drunk retracing last night's steps.

The Mind

Sanity is a resource. Let it drop and reality starts to disagree with itself. The screen desaturates. Colors bleed. The UI lies. Enemies appear that may or may not be there. The game never confirms what's real.

// A TYPICAL RUN

MIN 1-3

"I have nothing. I found a rusty pipe. I ate something out of a trash can. I feel... okay?"

MIN 4-7

"I have a shopping cart full of weapons and a pigeon familiar. I just fought off a pack of rats in a Subway bathroom."

MIN 8-11

"Businessmen are throwing coins at me that deal damage. I found a portal to a parking garage dimension. My sanity is at 12%."

MIN 12-15

"I'm fighting the Shelter bouncer — a 6-foot raccoon in a trench coat — with a stop sign. I have 2 HP and half a hot dog. I win."

Wishlist coming soon.
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